﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class StageClearUI : MonoBehaviour {
    public int ChoiceOption = 0;
    public void SetDescription(string description)
    {
        transform.Find("Description").GetComponent<Text>().text = description;
    }
    public void Click1()
    {
        ChoiceOption = 1;
        Debug.Log("点击选项1");
    }
    public void Click2()
    {
        ChoiceOption = 2;
        Debug.Log("点击选项2");
    }

}
